Adobe Substance 3D Painter
Texture 3D assets like you paint in Photoshop.
Substance 3D Painter is the industry standard for texturing game, film and product-design assets. OG Solutions supplies the Substance 3D Collection in Malaysia with deployment, training and local invoicing.
What you get
- Real-time PBR painting directly on 3D models
- Smart materials and smart masks that adapt to geometry
- Thousands of materials via Substance 3D Assets
- Baking suite — normals, AO, curvature and more
- UDIM support for film and high-end assets
- Export presets for Unreal, Unity, Maya, 3ds Max and V-Ray
- Part of the Substance 3D Collection with Stager, Designer and Sampler
- Named-user licensing via Adobe VIP with education pricing
Talk to a specialist
Build your Adobe Substance 3D Painter setup with us.
Licensing, deployment, training, support — get the right configuration for your studio, in days not weeks.
For game and film studios
From stylised to photoreal — Painter fits pipelines built on Maya, 3ds Max, Blender and Unreal. We handle Adobe VIP licensing and artist onboarding.
For product and industrial design
Combine Painter with Stager for photoreal product shots and configurators — no photography studio required.
Ready when you are
Let's get Adobe Substance 3D Painter running in your studio.
Authorised licensing, expert deployment, and local support — all from one Malaysian partner.