Adobe Substance 3D Painter
Texture 3D assets like you paint in Photoshop.
Substance 3D Painter is the industry standard for texturing game, film and product-design assets. OG Solutions supplies the Substance 3D Collection in Malaysia with deployment, training and local invoicing.
What you get
- Real-time PBR painting directly on 3D models
- Smart materials and smart masks that adapt to geometry
- Thousands of materials via Substance 3D Assets
- Baking suite: normals, AO, curvature and more
- UDIM support for film and high-end assets
- Export presets for Unreal, Unity, Maya, 3ds Max and V-Ray
- Part of the Substance 3D Collection with Stager, Designer and Sampler
- Named-user licensing via Adobe VIP with education pricing
Build your Adobe Substance 3D Painter setup with us.
Licensing, deployment, training, and support. Get the right setup for your studio in days, not weeks.
For game and film studios
From stylised to photoreal, Painter fits pipelines built on Maya, 3ds Max, Blender and Unreal. We handle Adobe VIP licensing and artist onboarding.
For product and industrial design
Combine Painter with Stager for photoreal product shots and configurators, no photography studio required.
Adobe Substance 3D Painter in Malaysia: common questions
Is Substance 3D Painter available separately from Creative Cloud?
Yes. It can be licensed on its own or as part of the Substance 3D Collection, and we supply both for teams in Malaysia.
Who uses Substance 3D Painter?
Game studios, animation and VFX teams, product designers and architectural visualisation artists who need PBR texturing on 3D assets.
Do you provide training and pipeline setup?
Yes. We help connect Painter with Maya, 3ds Max, Blender and Unreal or Unity pipelines, including asset and material library setup.
Get a quote for Adobe Substance 3D Painter
Authorised licensing, expert deployment, and local support, all from one Malaysian partner.
Talk to a specialist